![]() ![]() I was more interested in the stability of the image.Īlthough I did end up with my GPU going from a very steady 90/92% load, locked at 60fps, to bouncing between 97% and 100%, with long stretches at 100% and fps chattering from 45-50 with a high of 55, I did not notice any stuttering or mini freezes.įlight was done at 12500, at night through on and off IFR conditions, in the Baron. I think we have established that even a slight increase DOES sharpen things up a bit. Post resolution x primary scaling = render resolution Screen resolution x secondary scaling = post process resolution Hence setting secondary scaling to 2.0 doubles the effect of primary scaling. Primary scaling affects the render resolution yet is based on post process resolution. ![]() Post process are things like sharpen, film grain, lens distortion, all the things listed in the postprocess section. ![]() Secondary scaling affects the post process resolution. London Primary 0.5 Secondary 2.0 (Render 1080p Post 2160p) London Primary 1.0 Secondary 1.0 (Render 1080p Post 1080p) The same as with primary scaling doubled. If you look at the white outline around the knobs on the dashboard, they have better AA at 200 secondary scaling. Let's talk about Render Scaling - Why? Advantages? Disadvantages? General DiscussionĬompression isn’t helping but it looks like it’s the same as primary scaling. I assume it works the same with VR scaling.Īlso i forgot to look what or how it affects the cpu/gpu load to divide compresions of pixels in relation to %s of use or temperature. What the purpose of this is i havent found yet the time to discover but it ntriges, because maybe it has something to do with the fact that many people notice downscaling of graphics, Remember for this to take effect, close the sim> edit usercfg.opt> save> close> start the sim and when it is there check setting and see the change. Now if the secondaryscaling i s set from 1.000000 to 2.000000 in usercfg.opt then the resolution is set the same as above, but slider scaling readouts is doubled on 100 3840x2160 and 200 7680x4320 so 8K Something like this if screen resolution is set at 1920 x1080 then on primaryscaling in is in 100 set the same and if to 200 it is set to 3840x2160 Or half the setting when set to 0.500000 of the resolution The secondaryscaling double up the slidersetting from the primaryscaling if set to 2.000000 The primary scaling is the scale slider in the ui. ![]()
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